Friday, 15 April 2022

Week 10

 As I said at the end of last week, the first thing I wanted to do with my time this week was to learn a little bit of Substance Designer and build a small plinth for the grenade I created earlier in the module. 

I'ev had some experience with Substance Designer before, and would say I am able to use it in it's bare form (creating simple textures with little to no detail to them), so this was a bit of a challenge as the most complicated thing I had made using Substance Designer was a simple Christmas Bauble in June last year. 


To start, I utilised the Adobe Substance 3D tutorial on Youtube to refresh myself on how the software worked, which I feel helped me a lot.


I got the base Normal, Metallic, Roughness, and AO maps down with ease, and then ditched the tutorial in favour of freestyling some paint splatters in order to better fit Jinx from the TV show and her entire vibe. 


From that, I moved into Maya and started building an environment around the grenade, even breaking up the original model and using it as a spare part to scatter among some Nuts and Bolts, just to add to the mood of the piece. 

Image taken from Sketchfab

When rendering in engine, I used similar methods to the ones I used in my previous piece, utilising dust / floating particles and lighting to get the mood that I wanted from the piece. It is worth mentioning that I overlaid two dust particle systems in UE4, with one of them expelling pink, and the other being blue to further enforce the idea that it is set within Jinx's workshop post-explosion. 

This is he final pass that I made, after getting feedback from my lecturer who advised me to tone down the luminosity of the base. It was an easy fix, simply adding a Multiply node to the material editor and lowering it to a level I was happy with. 


All renders available on Artstation

Next week I plan on revisiting a previous work and trying to get it looking semi-decent. I am happy with the progress made this week, and look forward to exploring more of Unreal Engine's Capabilities. 

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